Hello all,
I'm Ikam and I am the founder of the Werkkzeug4 CE project.
I
am a regular werkkzeug4 user, and I use it as a primary 3D tool in my
digital art projects. I am also an experienced developer and a big fan
of 3D. I have helped to fix bugs and added new features to werkkzeug4
since farbrausch released its source code.
Together with some
other werkkzeug4 fans I decided to make a fork of the werkkzeug4 project
to be independent from the original github repository created by
farbrausch demo group (the creators of werkkzeug4, see
Features page).
Why did I do that?
-
To be able to change or integrate new features not necessarily in line with
farbrausch members' vision. For example, add some external libraries, what I've done by integrating the
physX engine into wz4.
We are also interested in promoting this
tool outside the demoscene. Unlike most of the 3D software around it's a
truly complete procedural REAL TIME CG environment: from texture
generation to image post-processing. Besides, it is extremely intuitive:
you feel absolutely at home after several hours of practice. All that
makes wz4 my tool of choice in visualizing my own fantasies.
Next-to-zero render times – absolutely perfect!
The project
source code and build instructions are available at github, and if you
want to help us develop this tool in any possible way, you are perfectly
welcome.
If you're new to werkkzeug4, stay tuned: soon you gonna find tons of useful information, tutorials and examples here.
Regards.
Ikam